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Crosscountry USA Photo Safari
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Crosscountry USA Photo Safari.iso
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safari_usa
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pak00_16bit_f.pk3
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common
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game_config.c4
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Text File
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2004-01-21
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3KB
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43 lines
{
@game_config{
resid Game;
Game = ResByName("Game");
ResPropSetInt(Game,"game_starting_cash_amount", 100000); /* $1000 starting cash */
ResPropSetInt(Game,"game_salary_per_commodity", 10000); /* $100 per comodity */
ResPropSetInt(Game,"game_salary_bonus_commodity", 35000); /* $350 per bonus comodity */
ResPropSetInt(Game,"game_truck_lease_cost_per_day", 65000); /* $65 per day */
ResPropSetInt(Game,"game_truck_meter_cost_per_mile", 65); /* 6.5 cents per day */
ResPropSetInt(Game,"game_hotel_unit_cost", 5000); /* $50 per night + city lodging tax */
ResPropSetInt(Game,"game_distance_per_fuel_unit", 16); /* truck gets 16 mpg */
ResPropSetInt(Game,"game_fuel_unit_cost", 100); /* $1 per gallon */
ResPropSetStr(Game,"game_fuel_unit_name", MangleSIDToStr(65629/*"gallon"*/)); /* we work in Gallons */
ResPropSetInt(Game,"game_tank_capacity", 200000); /* truck has a 200 gallon tank */
ResPropSetInt(Game,"game_cost_per_tire", 1000); /* i dont think we use this */
ResPropSetInt(Game,"game_average_tire_life", 80000); /* i dont think we use this */
ResPropSetInt(Game,"game_meal_cost", 500); /* we always eat at for $5 at Lenny's */
ResPropSetInt(Game,"game_fatigue_limit",129600); /* sleep gauge runs out at 36 hrs */
ResPropSetInt(Game,"game_fatigue_threshold",86400); /* not sleeping for more than 24 hrs starts affecting your driving */
ResPropSetInt(Game,"game_hunger_limit",86400); /* sleep gauge runs out at 24 hrs */
ResPropSetInt(Game,"game_hunger_threshold",72000); /* after 20 hrs, of not eating, it affects driving */
ResPropSetInt(Game,"game_business_always_open",1); /* this game does not use business hours */
ResPropSetInt(Game,"game_business_open_hour",6); /* business opens at 6 AM everywhere */
ResPropSetInt(Game,"game_business_close_hour",22); /* business close at 10 PM everywhere */
ResPropSetInt(Game,"game_tire_life_max",2000); /* tire pops when this limit is hit */
ResPropSetInt(Game,"game_chance_chains_pullover",8); /* chance of getting pulled over when chains on */
ResPropSetInt(Game,"game_chance_speeding_pullover",10); /* chance of getting pulled over when speeding */
ResPropSetInt(Game,"game_accident_threshold",35); /* 35 score: accidents occur when this score is reached, see calc accident */
ResPropSetInt(Game,"game_fine_chains",20); /* $20: fine for having chains on pavement */
ResPropSetInt(Game,"game_time_between_accidents",43200); /* 12 hrs: the time that must elapse between accidents */
ResPropSetStr(Game,"game_distance_unit", MangleSIDToStr(65630/*"miles"*/));
ResPropSetStr(Game,"game_distance_unit_square", MangleSIDToStr(65631/*"square miles"*/));
ResPropSetStr(Game,"game_temperature_unit", MangleSIDToStr(65632/*"Fahrenheit"*/));
ResPropSetStr(Game,"game_temperature_unit_short", MangleSIDToStr(65633/*"F"*/));
ResPropSetStr(Game,"game_save_name", "");
ResPropSetStr(Game,"game_save_log_name", "");
ResPropSetInt(Game,"game_time_taken_to_eat", 1800); /* 30 minutes to eat a meal */
CVarSetInt("hide_weather_during_load",1);
}
}